﻿using UnityEngine;
using System.Collections;
using System.Collections.Generic;
using JsonFx.Json;

public class AniEffect_R : AniEffect {
	
	public class OBuff {
		
		public int id;
		
		public string name;
		
		public int round;
	}
	
	public virtual void play (OReportDetail detail, CallBack complete) {
		complete();
	}
}
